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Super Smash Brothers Melee : ウィキペディア英語版
Super Smash Bros. Melee

is a crossover fighting game released for the Nintendo GameCube, released in Japan in November 2001, with other territories later. It is the second game in the ''Super Smash Bros.'' series, following the first game. HAL Laboratory developed the game, with Masahiro Sakurai as head of production.
The game features characters from Nintendo video game franchises such as ''Mario'', ''The Legend of Zelda'', ''Star Fox'' and ''Pokémon''. ''Melee'' includes all playable characters from the first game in the series on the Nintendo 64, but it also adds new characters from franchises such as ''Fire Emblem'', of which no games had been released outside of Japan at the time. The stages and gameplay modes make references to, or take their designs from, popular games released by Nintendo. ''Melee''s gameplay system offers an unorthodox approach to the fighting game genre with a counter that measures damage with percentages, rather than the health bar seen in most fighting games. It builds on the first game by adding new gameplay features and playable characters. Following the popularity of its multiplayer gameplay, ''Melee'' has been featured in many competitive gaming tournaments and is still the most popular ''Smash'' title for competitive play.
The game received critical praise, as well as awards and acknowledgements from gaming publications. It achieved strong sales upon release, and is the GameCube's best-selling game, with more than 7 million copies sold as of March 10, 2008.〔
== Gameplay ==

Like its predecessor, ''Super Smash Bros. Melee'' differs from traditional fighting games as the objective is to force their opponents beyond the boundaries of the stage. Most attacks inflict damage and can, if enough damage is dealt, knock back the enemy. Each character's health is measured by a meter that represents the damage received as a percentage.〔 The higher the percentage value, the farther the player gets knocked back, and the easier they are to knock off the stage. Unlike other games of the same genre, in which moves are entered by button-input combinations, most moves in ''Super Smash Bros. Melee'' can be accessed via one-button presses and a joystick direction.
During battles, items related to Nintendo games or merchandise fall onto the game field. These items have purposes ranging from inflicting damage on the opponent to restoring health to the player.〔 Additionally, most stages have a theme relating to a Nintendo franchise or a specific Nintendo game and are interactive to the player.〔 Although the stages are rendered in three dimensions, players can only move on a two-dimensional plane. Not all stages are available immediately; some stages must be "unlocked" by achieving particular requirements.〔 Some stages feature moving elements and platforms and hazards that harm players, while others lack these elements.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Super Smash Bros. Melee」の詳細全文を読む



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